![]() Players unlock this feature after defeating Adventure mode. The badges have four levels bronze, silver, gold and platinum. For instance, one task might be to spell 12 consecutive words that start with the same letter and another might be to spell a word with eleven or more letters. Players can also obtain badges if they do a special task. One difference is that the player will level up after each chapter, and another is that the Level Up bar is replaced with a score bar. The player can play the 3 books all over again and this mode is rather different from Adventure. ![]() Adventure Replay is available in the sequel only. Players unlock Clips and Giggles by defeating the Arena mode. It also features commentary from PopCap Games on creating the game. Clips and Giggles is where the comic introductions to each book and theme music of Bookworm Adventures can be found and replayed any time the player wishes. ![]() The player can open this sacred tome after defeating Book 1 (or Book 4 in the sequel) of Adventure mode. The Tome of Knowledge is where the player can find all the monsters, their abilities, their 'flavor text' and the secrets that the player has unleashed. There is a time limit of this mode above the grid, and when it is up, the enemy attacks. This can be played after the player defeats Book 3 (or Book 6 for the sequel) of Adventure mode. The player can play all mini-games from the opening screen after defeating Book 2 (or Book 5 in the sequel) of Adventure mode, and the last is the Arena mode, where the player battles all of the bosses that Lex encountered (except for Hydra, the Sphinx and Professor Codex in the first game and Previous Lex, Skeletrox (Dance Commander) and all three phases of The Machine in the sequel). ![]() Mini-game mode is a tent icon players can play a mini-game between some stages of the game. There, the player solves the mystery of the Great Library. The different modes are Adventure, Mini-Games and Arena. After the player has accumulated more than three items, he or she must then choose which three items to bring along on later chapters. In some cases, rather than receiving a new item, an existing item is upgraded. Treasures provide special abilities to Lex, such as a reduction in damage inflicted to him, or more damage generated from words containing certain letters. If players defeat the boss, they complete the stage and are rewarded with a treasure item. If victorious, Lex automatically recovers all of his health between battles.Īfter a certain number of battles are won, a " boss monster" of increased difficulty is encountered. Each turn, players can form a single word, while enemies use one of their available attacks to injure Lex, heal themselves, or otherwise make the battle more difficult. Similarly, words generated using letters which are less common do more damage than those using only common letters. The longer the word which is formed, the more damage is done to opponents. Unlike the original, the letters used to form the words need not be adjacent to one another. However, unlike more traditional role-playing games where players might injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.Īs in the original, words are formed from a grid of available letters. Both Lex and his adversary have health meters (represented by a number of hearts), which, when depleted, signal defeat. Each battle consists of Lex squaring off against a given foe. Players guide Lex the bookworm (voiced by Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek Mythology, tales from 1001 Arabian Nights and Gothic literature, while the foes in the game's sequel are based on Fairy tales, Chinese mythology and Science fiction). Lex battling Medusa in Bookworm Adventures They used to be considered a low art form." Description File:Bookworm Adventures.jpg John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that "A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game. Īlthough the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. In contrast to the lower production budgets typical of most "casual games", PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures.
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